
John English was influenced and inspired by his early experiences in Connecticut where he was raised in the company of New York's most talented illustrators. He studied illustration at the University of Kansas with John Collier and went on to apprentice for his father, attending the Illustrators Workshops in Paris, New York and Monterey. In 1984, he began his career, and has received numerous awards from organi- zations including New York Society of Illustrators, Los Angeles Society of Illustrators, Communication Arts, Graphis and Print Magazine.
John's works have graced the cover of Newsweek, the pages of Esquire, Money, and Essence, and the publications of Penguin Books, Bantam Books, Atlantic Records, Boeing, Chrysler Corporation, Hitachi, 7-Up, NCAA, Sprint Corporation, and the Knoll Furniture Group. He lives in the Kansas City area with his wife Marcia, their daughter Rachel, and sons Austin and Matt.
www.johnenglishonline.com
Whit Brachna
Whit is from Bath, Ohio. He draws things and paints things. He graduated from the Conceptart Atelier and now works as a concept artist at Massive Black, inc.
www.brushbook.com
Mark English
Mark English has been one of the leading illustrators in the US and abroad for three decades. His unique style is easily recognizable in such publications as McCalls, Time, Sports Illustrated, Redbook, Atlantic Monthly, and others. He has won literally hundreds of awards for his work and has been the most awarded illustrator in the history of the Society of Illustrators in New York. His client list includes such notables as IBM, U.S. Park Service, RCA, GE, Ford, GM, and Honeywell.
Mark's work appears in many private collections and has been exhibited in solo and group shows through-out the United States, Canada, and Japan, including the Smithsonian Institute in Washington, D.C.. In 1983, Mark English was elected to The Illustrators Hall of Fame in New York, joining such notable illus-trators as N.C. Wyeth, Maxfield Parrish, and Frederick Remington. He lives in Liberty, Missouri with his wife, Wendy. He has four daughters; Donna, Stephanie, Emily, and Sarah, and a son, John.
www.markenglishonline.com
Sam Brown
Sam graduated from The University of Cincinnati with a degree in Industrial Design. He studied product and automotive design, including prestigious internships with Adidas and Hotwheels. He has since made a steady shift towards concept art. Shortly after finishing school, he began working full time for Massive Black where he has contributed to more than 30 major video game and movie projects.
Jon Foster
Jon Foster graduated from Rhode Island School of Design in 1989 with a BFA In illustration. His works have appeared in publications such as National Geographic, Universal Orlando, Dark Horse Comics, DC Comics, Tor Books, Simon and Schuster, Harry S. Abrams Books, Boston Globe, Underwood Books, Knopf, Delacorte, Del Rey Books, Scholastic, Fox Atomic, Little Brown, Nightshade books, Subterranean Press.
As well as inclusion in the Society of Illustrator annuals he has received two silver and three gold awards from Spectrum: The Best of Contemporary Fantastic Art. Jon also was awarded the David P. Usher/Greenwich Workshop Memorial Award in the Society of Illustrators annual 43, has been nominated twice for the Chesley Awards, and was winner of the 2008 Dark Scribe Quill Award for Best Cover.
Jon teaches part time at Rhode Island school of design, travels to lecture at various schools around the country, and is the newest member of The Illustration Academy Faculty. He presently lives in Rhode Island with his dogs.
www.jonfoster.com
Wesley Burt
Wes Burt has become a respected Fine Artist in San Francisco and is one of the key character artists working in the games industry today. He has contributed to dozens of next-generation titles for the likes of Sony, EA, Activision, Flagship Studios and many more. He has contributed to titles for the PC, xbox, and playstation 2, xbox360, PS3, and PSP. He also shows his works at the Shooting Gallery.
www.wesleyburt.com
Sterling Hundley

Sterling Hundley’s work has appeared regularly in the pages of Communication Arts, American Illustration, Print Magazine, the Los Angeles Society of Illustrators, 3 x 3, Graphis, Step by Step Graphics, the Society of Publication Designers, and the New York Society of Illustrators. In addition to winning three gold, and two silver medals from the Society of Illustrators, New York, Sterling has been awarded gold and silver medals from the Illustrators Club in Washington, D.C. Feature articles on Sterling's work have appeared in Communication Arts Magazine, Print's "Young Visual Artist" issue, RVA magazine, Illustration Now, Step by Step Magazine, RVA magazine, and the blog: Illustration Art. For a three year period, from 2006- 2008, Sterling was the most highly awarded illustrator in the United States.
Several clients of note include: Rolling Stone, Entertainment Weekly, Atlantic Monthly, Dellas Graphics, the Grammys, GQ, the New Yorker, the Progressive, Vibe, Utne Magazine, the New York Times, the Los Angeles Times, the Washington Post, Red Bull, Harper Collins, Penguin/Putnam, Random House, Scholastic, Knopf, Sterling Publishing, Major League Baseball, Mullen Design, the Martin Agency, Spotco, the United States Postal Service, and Virginia Living Magazine.
Sterling illustrates in Richmond, Virginia and is currently represented by Richard Solomon Artist Representative in New York City. He is a Professor in the Department of Communication Arts at Virginia Commonwealth University, and is one of five core instructors at the Illustration Academy, which is held on the campus of Ringling College of Art and Design, in Sarasota, Florida.
www.sterlinghundley.com
Jason Chan
Jason was born and raised in Stockton, California. Obsessed with video games and art, he moved out to San Francisco and studied illustration at the Academy of Art University. Jason started freelancing to pay the bills and became a professional artist while still in school. He worked on various video games, rpgs, trading card games, and other projects during this time. In his final semester, he began working at Massive Black Inc. as an intern and quickly settled into a role as a concept artist and illustrator. He has contributed to more than 30 major international video game and film projects.
www.jasonchanart.com
Gary Kelley
Gary Kelley received his degree in art from the University of Northern Iowa, began his career as a graphic designer and art director before becoming an illustrator in the mid-1970's. He has received awards from the New York Society of Illustrators including the Hamilton King Award in 1992, National Booksellers Association, Print Magazine, New York Art Directors Show, Los Angeles Society of Illustrators,Bologna (Italy) Book Fair, and others. His clients include NewYorker Magazine, Rolling Stone, Playboy, Atlantic Monthly, Time, Newsweek, GQ, Franklin Library, CBS Records, NFL, Santa Fe Opera, and many major publishers and advertising agencies.
He recently completed two 70-foot murals for the renovated Barnes and Noble Bookstore on 5th Avenue at 48th Street in New York City. In addition to his professional work, he has lectured widely, including the Smithsonian Institute in Washington, D.C., Society of Illustrators, San Francisco Academy of Art, Ringling School of Art, and Syracuse University, to name just a few.
Coro
Representing the great lone star state, Coro originally hails from the filthy border town of El Paso, where he began his career defacing public property with spray paint. Through this illegal medium he honed his interest in the arts. In 1997, Coro moved to San Francisco, where he studied traditional illustration at the Academy of Art College for three years. After amassing a massive debt in college loans, he left school and began working in the production art industry, where he resides today.
Coro feels that "variety is the spice of life" and this is evident in the broad range of subject matter and varied execution in his art. It is also evident as he has contributed concept design to over 120 AAA and Next-Generation video game titles for 15 of the top 20 video game publishers and 80 major developers as well as contributions to film projects like Transformers and commercial work for Coca Cola. Although he uses digital media for work, his true passion lies in the time-honored tradition of oil painting, which occupies all of his free time, in an obsessive-compulsive kind of way.
Coro is one of the original founders or Conceptart.org and the Senior Art Director for Massive Black.
Anita Kunz

Born in Toronto in 1956, Anita graduated from The Ontario College of Art in 1978. Since then she has lived in London, New York and Toronto, working for international magazines, book publishers and advertising agencies, including The New York Times, GQ, Sony Music, Random House Publishing and many others. Using a combination of watercolors and gouache, she has produced critically acclaimed paintings which have been featured in Graphis Magazine (Switzerland), Communication Arts (USA), Idea and Creatin Magazines (Japan), and Applied Arts (Canada). She also frequently conducts workshops and lectures at universities and institutions including the Smithsonian in Washington.
She has been honored with many prestigious awards and her paintings and sculptures have appeared in galleries world wide. Her works are in the permanent collections at the Library of Congress and Musee Militaire de France in Paris. She currently lives in Toronto where she continues to work and teach.
www.anitakunz.com
Richard Doble
Richard Doble is a creative force with contributions to over 50 next-generation video game titles. He was Massive Black's first full time Artist and has skills beyond drawing and painting.
www.pencil-dick.blogspot.com
C.F. Payne
C.F. Payne graduated from Miami University in Ohio with a BFA. Early in his career, he attended the first Illustrators Workshop, which had a significant influence on his work. He worked in illustration studios in Akron, Ohio and Chicago, Illinois for several years. In 1980, he began his career as a freelance illustrator, and has developed an impressive client list, including Time, Rolling Stone, Sports Illustrated, Esquire, GQ, National Geographic, Spy, NFL, U.S. Postal Service, and others.
His awards include gold and silver medals, as well as the Gold Funny Bone from the New York Society of Illustrators, Society of Illustrators Los Angeles, Communication Arts, and Print Magazine. He has taught at East Texas State University and Miami University of Ohio. He lives in Cincinnati with his wife, Paula, and their sons Trevor and Evan.
C.F.Payne web site
Dorian Iten
Dorian is a graduate of the prestigious Angel Academy of Art in Florence Italy. He has deeply immersed himself in the study of drawing and painting and has learned from major artists around the world including Michael John Angel, James Gurney, Marshall Vandruff, Donato Giancola and many more. He is an accomplished draftsman and painter from life. He has marked skills in rendering forms, understanding complex visual conditions and has a strong interest in traditional media as well as digital tools. Dorian might well have the most sensitive eye in the entire TAD program. We are very lucky to have him with us.
dorian-iten.com
George Pratt

George Pratt is a successful painter and author, whose work is in private collections in the United States, Canada, Europe, India, and Japan and has been exhibited in the Houston Museum of Fine Art and many galleries throughout the world. He received a BFA cum laude in Drawing & Painting from Pratt Institute, where he later taught for seven years.
George's documentary film, See You In Hell, Blind Boy, about his travels through the Mississippi Delta researching his blues novel of the same name, won "Best Feature Documentary" at the New York International Independent Film Festival.
George was included in Walt Reed's book The Illustrator in America 1860 - 2000. He was also awarded a Gold Medal in the Spectrum Awards of 2002. He recently was awarded the Eisner Award for Best Multimedia Artist at the San Diego ComicCon for his work on Wolverine: Netsuke, which he wrote and painted for Marvel Entertainment.
www.georgepratt.com
Jason Manley
Jason is responsible for defining the company vision and successful business model of Massive Black Inc. which has now contributed to more than 150 AAA and Next-Generation video game titles and major feature film and television projects. Prior to leading Massive Black, Jason's work experience includes that of a Concept Artist, Lead Artist and Art Director. His artwork has helped clients like id software, Blizzard Entertainment, Activision, Troika Games, Interplay, Vivendi/Universal, Black Isle Studios, EA, Atari, Wizards of the Coast, Whitewolf, and more.
Jason is also President of our Non-Profit Organization, ConceptArt.org, which now has over 91,000 registered students and industry professionals sharing, creating and learning conceptual development for the entertainment industry. He created the ConceptArt.Org workshops as a way to bring Artists from around the world together for personal and artistic betterment. Jason will be helping artists understand how to reach goals, survive in the business world, and have a workable idea what it takes to strive for success in the field of entertainment while instructing at The Art Department.
www.conceptart.org
Brad Rigney/Cryptcrawler

Once a mild-mannered, casual artist content with doing portraits of his friends' table-top RPG characters; Brad Rigney soon descended into an endless, maddening obsession to be the best digital illustrator he could become after being exposed to the cosmic, mind bending talents that lay within the Conceptart.Org forums 8 years ago. Now known only as "The Cryptcrawler" the once reasonable and tempered artist has been transformed into a sinister, shambling, art-obsessed creature of the night bent on dedicating every breathing moment to digital illustration, unleashing his freelance, artistic focus upon such hapless companies as Bungie, Wizards of the Coast and now for the diabolical entity known as Massive Black Inc.
Brad also happily dwells in southern Mississippi with his wife Katherine and daughter Ginger.
www.cryptcrawler.deviantart.com
Brent Watkinson
Brent Watkinson received his BA at Missouri Southern State College in 1982. After working as a photographer, he began interning with John and Mark English. In 1985 he began his career as a freelance illustrator. In 1992, he was invited to become a member of the NASA Arts Program, and has since completed two paintings for NASA's permanent collection. Brent's clients include: American Express, Cook's Illustrated Magazine, Geffen Records, NASA, Putnam Publishers, Science Magazine, Sony Music, U.S. Pentagon, Time/Warner, The Franklin Mint, Doubleday/Bantam Books, and Random House. His images have also appeared in the New York Society of Illustrators, Los Angeles Society of Illustrators, and Communication Arts. An article was written about his digital work in Step by Step Electronic Design Magazine.
Over the past few years, Brent has been a part-time instructor at the Kansas City Art Institute, and is a full-time faculty member of the Illustration Academy. Currently, Brent is concentrating on producing fine art paintings for galleries around the country, and is pursuing the European market as well. He lives with his wife, Jodi, in the Kansas City area.
www.brentwatkinson.com
Natalie Ascencios
Natalie Ascencios received her BA and BFA at the New School for Social Research at Eugene Lang College and Parsons School of Design NY/Paris.
Works first appeared in The New Yorker, The New York Times Review of Books, Rolling Stone, Time, as well as other publications. Ms. Ascencios' paintings can also be seen in the various competitive annuals of the Society of Illustrators, American Illustration, Communication Arts and the Print Annuals.
The Society of Illustrators has awarded her one gold medal and two silver medals. She also received first place in puppetry in the Henson design competition. Interviews with the artist appear in the Pro-Illustration Vol. II, 1999 January/February Print magazine and in the January 1999 Communication Arts.
She has taught drawing and painting at the School of Visual Arts at the graduate and undergraduate schools and has given talks on painting at Parsons School of Design, Maryland School of Art and various other institutions throughout the country. Ms. Ascencios has lived in New York for fourteen years and currently keeps a studio in Brooklyn.
www.ascencios.com
Terry Brown
Terry Brown was Director of the NY Society of Illustrators from 1982-2007 and was on staff beginning 1974. During his tenure the Society grew its educational programs, exhibition outreach and library/archives. He was also Executive Director of the Graphic Artists Guild 1974-1976. He is currently the Collections Advisor to the Norman Rockwell Museum in Stockbridge, MA.
He has lectured at universities and museums nationwide on the History of American Illustration and taught American Culture and the Applied Arts at the School of Visual arts 1995 - 2000. He is currently on the faculty of The Illustration Academy at Ringling School of Art. He has served on the Advisory Boards of the National Museum of American Illustration (Newport, RI) and the National Art Museum of Sport (Indianapolis).
He is currently on the Board of Artists Fellowship, a foundation that supports artists in need, and chairs the Reprographics Committee on the Board of Directors of the Society of Illustrators. His writings have included This Face You Got, The Education of an Illustrator and many biographical sketches in Society publications. He has also curated exhibitions for the San Diego
Museum of Art and the Society.
Society of Illustrators
Doug Chayka

Doug Chayka's work has received recognition from the Society of Illustrators of New York and Los Angeles, and has appeared in Communication Arts and Step by Step graphics Magazine. His clients include Boyds Mills Press, Clarion Books, Eerdmans Books for Young Readers, Cricket Magazine, The Nation, The New York Times, The Washington Post, IBM, and many others.
After graduating from the Rochester Institute of technology in 1996, Doug traveled extensively in Europe and from 2000 to 2002 he studied painting and printmaking as a Fulbright scholar in Germany at The Berlin University of the Arts. Doug has taught illustration at Pratt Institute, City College of New York, Rochester Institute of Technology and exhibits his work both in the United States and abroad. He currently lives in Brooklyn, New York.
http://www.dougchayka.com
Francis Livingston
Born in Cortez, Colorado, Francis Livingston has been painting for 35 years. He is in the top ranks of American illustrators, and his work has been widely published. Francis Livingston's paintings have been exhibited in San Francisco, Los Angeles, and New York. Livingston was awarded both Gold and Silver Medals from the New York Society of Illustrators, San Francisco Society of Illustrators, and Society of Illustrators of Los Angeles.
Francis Livingston studied at the Rocky Mountain School of Art in Denver before moving to San Francisco in 1975 to attend the Academy of Art. He later taught there for 10 years. Influenced by Sargent and Whistler, Francis Livingston painted primarily in a monochromatic style until he began to study the work of the Bay Area Figurative Movement, including Richard Diebenkorn, Wayne Thiebaud and others. That led to experiments with color and a fondness for the California and French Impressionists.
Francis Livingston lived and worked in San Francisco and San Anselmo for 20 years until he and his family relocated to the Sun Valley, Idaho area, where he has developed a deeper appreciation for the west. He has now become one of the West's premier living painters. Francis Livingston's paintings of western landscapes and pueblo architecture capture the colors and light effects that are unique to the West. His deep understanding of history, the land and its people allow him to create imagery reminiscent of the Taos Founders, and other great western artists.
Robert Meganck

Robert Meganck is a professor of illustration, graphic design and digital imaging at Virginia Commonwealth University, a freelance illustrator and president of Communication Design, Inc. He received a Bachelor of Fine Arts degree from the Center for Creative Studies in Detroit, Michigan and a Master of Fine Arts degree from Cranbrook Academy of Art in Bloomfield Hills Michigan.
Robert has received numerous professional awards and been recognized for excellence by such organization as The Society of Illustrators (N.Y.), The Society of Illustrators Los Angeles, and The Illustrators Club of Washington DC, Maryland and Virginia. Robert has switched from traditional to digital media. His work has been included in a variety of national reviews including Communication Arts Magazine's Illustration Annuals, American Illustration Annuals, Print Magazine's Region Design Annuals, and The Society of Illustrators Annuals. His Clients include: The Washington Post, The Progressive, U.S. News and World Report, The New Republic, The Utne Magazine, and The Washington City Paper.
www.meganck.com
Baron Storey

Barron Storey's formal art training was conducted at Art Center in Los Angeles and under Robert Weaver at the School of Visual Arts in New York. His work soon earned him a place in Walt Reed's book, 200 Years of American Illustrators. He has executed approximately a dozen covers for Time magazine. This and other broad exposure, along with significant attention from the Society of Illustrators, solidified Storey's ascension into the most elite group of American illustrators. The late 80's and early 90's found many of Storey's students, such as Kent Williams, George Pratt and John Van Fleet making big names for themselves in the emerging graphic novel field.
Storey proved to be one of the finest professors of illustration, teaching at various times at many of the finest commercial art schools in America. 1976 found Storey moving from New York to Los Angeles to become Chairman of Illustration at his alma mater, Art Center College of Design.
Recalling how they had been inspired by Storey's journals, some of these artists helped in securing Storey a contract with Tundra publishing. The Tundra published Marat/Sade Journals appeared in 1993 as a limited edition leather bound hardback. This was the first opportunity many of the Storey's fans had to see his personal, non-commercial art, and the book went on to be nominated for a Harvey Award as Best Graphic Album. He returned to New York City May 18th, 2001 to accept the Educator of the Year Award from the Society of Illustrators.
http://www.barronstorey.com
Andrea Wicklund
Andrea Wicklund was raised in the remotest corner of Wisconsin, in a house on a hill among cornfields, by a schoolteacher mother and an engineer father who at one time led a company that makes recycling trucks. Before she reached her teens, she was splitting logs at the family woodcutting camp and operating the riveting machine in their basement workshop. Fortunately, neither of these activities cost her any fingers, and she was also able to begin drawing at the side of her uncle, a wildlife painter. Andrea momentarily pursued a career in law before rejecting that path as inadequately sleep-depriving. She chose art instead.
Armed with a degree in illustration from San Francisco's Academy of Art College, she duped a confused receptionist into letting her into an art director's office. Two months later, her first illustration appeared in Spin magazine. Andrea's work has since appeared in Rolling Stone, Vibe, the Society of Illustrators Annual, etc. She has twice attended the Illustration Academy, and has been invited to lecture there and at Academy of Art College. Current projects include concept work for the videogame and entertainment industries.
www.andreawicklund.com
Lorne Lanning

Lorne Lanning is the co-founder and president of the video game and entertainment development company Oddworld Inhabitants. Lorne is on the board of directors for The Academy of Interactive Arts and Sciences and also on the "advisory board to the president" for the San Francisco Academy of Art College. He has a BFA from the California Institute of the Arts and was also awarded an Honorary Doctorate Degree from the San Francisco Academy of Art College.
Andrew Jones

In the East, Andrew Jones has been heralded as "the apocalyptic art shaman." His work is a hybrid of academic training, emerging technology and the mystical experience, bringing together a mixture of archetypical mythology and contemporary magic. Beginning his career working with George Lucas at INDUSTRIAL LIGHT and MAGIC, He has served as Nintendo’s North American concept artist for 5 years where he envisioned the classic metroid franchise, he went on to start and serve as the Creative Director of MASSIVE BLACK.
In 2002, Andrew co-created the non-profit online art community CONCEPTART.org, which has attracted nearly 87,000 registered users and receives over 1,000,000 unique visitors / month. Andrew has used this internet portal to launch a series of highly acclaimed art workshops, and has traveled the world teaching art to students from Berlin, Romania, Amsterdam, Paris, Montreal, Texas, Florida, Seattle, San Francisco and beyond. With work featured on the box cover of Corel Painter X, he is a leader in the digital fine art community, and works closely with the developers of emerging digital technology to create software that gives artists new tools to create their dreams.
Andrew has now taken his art out of the studio and onto the stage performing live at festivals, from the high rises of Tokyo to the desserts of Burning man, his creative domain includes; forests, clubs and ample theaters, touring with the worlds top underground DJs and bands (such as Bassnectar, glitch mob, tipper, and bluetech).
In his pursuit to master of the digital art medium, Andrew continues to push the limits of what’s possible with the manipulation of light and energy and is on the front line of “innovation.”
www.androidjones.net
Ron & Vanessa Lemen

Vanessa and Ron Lemen are very dedicated artists and instructors who have worked in several different arenas of art, from representational and fine art to illustration and entertainment art. Not only do they work as freelance artists and commissioned painters, both have a strong and extensive background in art instruction as well. They are currently teaching a number of drawing and painting classes, both traditional and digital. They have developed a solid place in the community of Encinitas participating in a variety of local art events, as well as establishing a worldwide presence on the web with online instruction and tutorials. Through their experiences as guest instructors at events held throughout the country, they have been inspired to provide the experience of having guest instructors come to their studio to bring additional fresh ideas and concepts directly to students who are interested in intensive and informative workshops with other artists who are working in various fields of art, and are coming from different places around the world. Overall, their goal is to provide a solid foundation in the fundamentals of art that gives way to an open-minded notion of the wonderfully broad spectrum that the world of art has to offer.
Marshall Vandruff

Marshall Vandruff is the leading foundations art educator working in the field of corporate entertainment art training. His clients include Blizzard Entertainment and that famous "Mouse" animation and entertainment company which doesn't allow usage of their company brand. Marhsall's students have are of the most important concept designers in the field of film and games, as well as illustrators and artists who have left their mark on entertainment culture. These students include Justin Sweet (Narnia), Vance Kovacs (Green Lantern), Kevin Llewellyn (Forum Gallery and collected by many famous stars like Madonna, Trent Reznor and Robin Williams), Jason Manley (TAD President, ConceptArt.Org and Massive Black), Drew Struzan (the Star Wars and Indiana Jones movie posters), and Bernie Wrightson (Frankenstein).
Anthony Velasquez

Traditional Painter Anthony Velasquez is an internationally-shown artist who lives and works in San Diego, CA.
James Gurney

Born in 1958 in Glendale, California. Raised in Palo Alto, the youngest of five children of Joanna and Robert Gurney (a mechanical engineer). Earned a B.A. in Archaeology in 1979 with Phi Beta Kappa honors at the University of California at Berkeley. Studied painting at the Art Center College of Design in Pasadena, where he met his wife-to-be Jeanette, also an artist. In 1984 they moved to the Hudson Valley of New York State, where they raised two sons, Daniel and Franklin.
He has illustrated for National Geographic Magazine, the animated film Fire and Ice, and various book covers, US Postage Stamps, and other international clients. He has also written and illustrated the Dinotopia book series.
Graydon Parrish

A realist painter living in Austin, Texas. Graydon is both trained in and an exponent of the atelier method which emphasizes classical painting techniques. His parents, collectors of American and European nineteenth-century art, exposed him to painting at a young age and influenced his choice to pursue an academic figurative style.
Parrish attended the Booker T. Washington High School for the Performing and Visual Arts and graduated in 1988. Unable to find further classical art training, he learned of the newly formed New York Academy of Art in the summer of that year created by Andy Warhol and Stuart Pivar. There, Parrish joined other students who have become leading figures in the classical art revival, including Jacob Collins, founder of the Grand Central Academy of Art where Parrish is now an instructor. It is also at the New York Academy where Parrish met his mentor Michael Aviano, a student himself of illustrator and muralist Frank J. Reilly.
Since then Parrish has remodeled color theories by Albert Munsell and Josef Albers to fit traditional painting methods. In some ways, he and his colleagues share the reformist attitude of the Stuckist movement in England and are likewise often at odds with mainstream critical taste.
Kevin Chen

Kevin Chen is a top figurative teacher and concept artist in the field today. He has worked in games and currently teaches at Art Center. He has absolutely wonderful figure and painting skills. He leads by example. His stellar works have contributed to titles for the xbox, ps2 and PC.
www.catapusdesign.blogspot.com
| Entertainment
2K Games |
Illustration
3-M Corporation |
|
Fine Art Galleries 111 Minna Gallery, San Francisco, CA |
|






























































































































































