The Art Department's ENTERTAINMENT 3D
program gives students the ability to create for new worlds and imagined universes which never existed before.

Entertainment 3D consists of students learning the language of 3D modeling and texturing as well as the key software applications required to build successful careers in this field. Students have the opportunity to work with high quality concept art created by the Entertainment Design students as well as learn to work from reality based reference material. Maya, 3ds Max, Mudbox, Zbrush, Modo, Photoshop, and other cutting edge applications are covered at length and become the tools of the trade for these students. 3D students are required to take TAD's highly refined traditional foundations program as TAD believes it is far easier to train an artist to use 3D tools than to see a student who knows the tools and teach them to be an artist. At TAD, 3D artists are creators and reach beyond being production technicians who know the latest software. 3D students will focus on modeling, uv mapping, texturing shaders, rigging, posing and setup as well as lighting, compositing, and image making for the entertainment market. TAD 3D instructors come from some of the most important entertainment companies in the industry today.


All TAD classes include live demonstrations, thought provoking lectures, relevant presentations, instructor and peer feedback and critique, with a conscious effort made for content appropriate for artists of all skill levels and trades, and applicable to the freelance artist as well as the corporate visual communicator.

All TAD classes are streamed live and then available 24 hours a day to students On Demand, enabling a fully flexible schedule for viewing the classes and getting the direct and personal feedback required to be successful. Live classes are scheduled according to Central Standard Time (CST), adjusted for Daylight Savings Time (CDT) during the summer months.

Entertainment 3D
Foundations A | Curriculum

Review I

Review Committee is made up of 6 individuals: 3 faculty members, and 3 prominent individuals from the industry.

Entertainment 3D
Foundations B | Curriculum

Review II

Review Committee is made up of 6 individuals: 3 faculty members, and 3 prominent individuals from the industry.

Entertainment 3D - A
Curriculum | 12  Credit Hours

Focus: 3D Modeling and Sculpting: 2 hours
Focus: 3D Texture Painting + Shaders: 2 hours
Anatomy of Animals + the Biosphere: 1 hour
Programming + Scripting for 3D: 1 hour
Prototyping, Pre-Production + Pre-visualization: 3 hours
Character 3D: 3 hours

Review III

Review Committee is made up of 6 individuals: 3 faculty members, and 3 prominent individuals from the industry.

Entertainment 3D - B
Curriculum | 21 Credit Hours

3D Development, Production + Implementation I: 3 hours
Advanced 3D High-resolution Sculpting + Shaders: 3 hours
3D Illustration + Compositing: 6 hours
3D Production Pipelines and Implementation: 3 hours
Environmental 3D: 3 hours
3D Lighting and Rendering: 3 hours

Review IV

Review Committee is made up of 6 individuals: 3 faculty members, and 3 prominent individuals from the industry.

Entertainment 3D - C
Curriculum | 15 Credit Hours

  • Research, Personal Branding, Self-Promotion, + Global Marketing: 3 hours
  • Business Development, Entrepreneurial + Legal Studies: 3 hours
  • Intellectual Property Production: 6: hours
  • Internship Program: 3 hours

Review V

Review Committee is made up of 6 individuals: 3 faculty members, and 3 prominent individuals from the industry.