The Art Department's ENTERTAINMENT 2D
program is focused on communicative picture-making, rich with conceptual ideas, that strives for heightened emotional impact.

The Art Department's Entertainment Development program is rooted in illustration, drawing, painting, industrial design, 3D, and technology. Students choosing this industry focus study nature, film, games, toys, comics and internet media in order to understand global pop-culture and create for new and licensed intellectual properties. Through understanding the world around them, and that of entertainment, students begin to understand the range of style and genre which are the heart of entertainment media worldwide. Students learn to create and develop characters, creatures, monsters, environments, and gain state of the art production knowledge. The Art Department's Entertainment Development program is one which prepares it's students to work in production, but more importantly, it gives them the ability to create for new worlds and imagined universes which never existed before.

Entertainment 2D consists of the invention and creation of new and licensed worlds from the ground up. At TAD we are teaching students to not just get high paying jobs at companies both small and large, but also to have the option to follow the path of the greatest world builders like James Gurney, Mike Mignola and Frank Miller. Independent development practices are stressed at the same time that students learn the latest professional skills required to see success in the corporate entertainment career path. ED students focus on traditional an digital media including wet and dry tools like Photoshop, Corel Painter, Zbrush, and Sketch Up. Idea development and intellectual property creation are key components which enable TAD students to see success in a host of opportunities they create or are available to them at major studios around the world upon graduation. At TAD, our students build universes which enable success in the global markets and can see that work go into production in the 3D program.


All TAD classes include live demonstrations, thought provoking lectures, relevant presentations, instructor and peer feedback and critique, with a conscious effort made for content appropriate for artists of all skill levels and trades, and applicable to the freelance artist as well as the corporate visual communicator.

All TAD classes are streamed live and then available 24 hours a day to students On Demand, enabling a fully flexible schedule for viewing the classes and getting the direct and personal feedback required to be successful. Live classes are scheduled according to Central Standard Time (CST), adjusted for Daylight Savings Time (CDT) during the summer months.

Entertainment 2D - A
Curriculum | 12 Credit Hours

Greenlight Process and Entertainment Development I: 3 hours
Entertainment Design: 3 hours
Industrial Design: 3 hours
Genre in Entertainment and Pop Culture: 3 hours

Review III

Review Committee is made up of 6 individuals: 3 faculty members, and 3 prominent individuals from the industry.

Entertainment 2D - B
Curriculum | 15 Credit Hours

Review IV

Review Committee is made up of 6 individuals: 3 faculty members, and 3 prominent individuals from the industry.

Entertainment 2D - C
Curriculum | 18 Credit Hours

  • Research, Personal Branding, Self-Promotion, + Global Marketing: 3 hours
  • Business Development, Entrepreneurial + Legal Studies: 3 hours
  • Intellectual Property Production: 6 hours
  • Narrative & Genre Painting I: 3 hours
  • Internship Program: 3 hours

Review V

Review Committee is made up of 6 individuals: 3 faculty members, and 3 prominent individuals from the industry.